Sunday, July 24, 2016

strats 2016

******************************************************************************************  TS, TR, AI, SV, EI, NI, LR ( gera cup maps ) *************
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extra notes; Masanory upgrades!!!! Speed up the tech on paladin bo, see the results
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VS HUMAN | banish/flame/flame/drain/flame  ( banish only to harass lvl 1 and to take expansion safely by banishing WE's )
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bloodmage footmen start ; banish 1st; watch human closely from all sides with bloodmage and footmen, dont take damage. When he commits to orange camp jack him INSTANTLY and banish his WE. *TIMING VERY IMPORTANT*. Buy boots/staff 100%. Farm same time with militia, and aim for lvl 3 bloodmage easy.
Defend your base!
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1. human expanded t1 = keep making footmen, add priests with dispel, ivory tower counter expansion with banish. Rush tier 3 knights + few copters
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2. human normal = get level 3 from any source. Make breakers only and tech tier 3. Use 1 breaker to always scout where human is, with everybody else go into human base and staff in, flamestrike peasants/farms. ( buy mana pot ) TP out. Do zeppelin drop + shredder/units if available. Defend 100% full force if human is all inning your base. Do not trade!!!!
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3. human tier 2 expansion = Split into 2 groups. Footmen go to expansion/main, breakers go to main/expasion. Go with bloodmage to expansion and flamestrike, once human comes, staff to breakers and kill his main base. TP out. Repeat. ( easy with constant breaker scout ) get knights and counter expand or right click his expansion town hall and kill it. (if ahead by alot)

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VS ELF | drain mage
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archmage footmen start or bloodmage footmen ; go into riflecasters or rifles only with armor upgrades + Alchemist 2nd ( with bloodmage )

AM start = farm lvl 2, get boots, attack only to cancel buildings if at all

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VS ORC |  24 food tech footmen start/closed base.
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pala start into bloodmage rifles ; or bloodmage footmen start into pala rifles ( open maps, where its too dangerous to farm AT ALL )

Need 2 heroes to expand onto the map, so do the fast tech 3:00 with rifle start if going for the paladin ( ts,ai?,ei?,ni,lr? )

Orc aggressive t1 = Wait until night, and then militia suicide into nearby shop + buy dust. / if not close, wait until bloodmage is made
orc passive = just farm greens and then again once night suicide into nearby shop and buy dust. Right click blade whenever he comes and surround Paladin

Options for later ; suicide into burrows tp out / call all militia once at least 0/2 rifles and shop control (for healscrolls), block orc and all in.
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VS UNDEAD | fast tech 3:00 with rifle start
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paladin bloodmage 2nd . *Dont be lazy and pimp out rifles 0/2 and 0/3 later, or else they are free feed. ( same as gryphs )*
Contest the camps on the map, bloodmage zones with siphon mana. ( prioritize shops etc. ), once you win a fight by provoking the undead ( you will due to t2 upgrades ), take red camps and other priority camps.
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If undead is not harassing instantly, pull everything go to biggest camp around. Punish their waste of time. If he allows my paladin to get fed, I dont need to be fair and can just go buy myself staff/boots and gay him all day all night, while I wait for bloodmage to be made ( delayed )
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farm on map left = rifles + stay t2 , finish all the upgrades + stack items ( healscrolls, invul pots ).
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Once 2/2 rifles and 50 food = build 2nd barax
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No farm on map left or nearly / good advantage over undead = tech t3 and build 3 aviaries
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Undead stuck in base = expand,but only worth expanding if you have gryphons and t3 available.
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